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Creatures & Creature Tiers

Creature Source

All creatures have a personal Source pool, which scales by level just like players.

  • Used to fuel actions, abilities, and spells
  • Follows all the same rules for:
    • Spending
    • Replenishing
    • Conversion

Creature Tiers

Creatures range in potency across seven tiers, parallel to item and character scaling:

TierDescription
CommonWildlife, humanoids, local threats
UncommonDangerous fauna, trained warriors, lesser elementals
RareMagical creatures, predators
HeroicArcane wielders, champions, greater elementals
LegendaryDragons, liches, world-renowned heroes
MythicArchangels, demon princes, cosmic beasts
DivineGods, titans, creators, destroyers

Gods (Divine Creatures)

Gods are beyond Mythic — living fonts or conduits of cosmic power.

Key Traits:

  • Item Attunement
    Usually attuned to a Mythic item (crafted, gifted, or claimed)

  • Echelon
    Occupy Echelon: Divine

    Gain 3 Echelon categories simultaneously

  • Class Access
    Occupy Class: God

    May choose abilities from any class

  • Level Range
    1–100

    Power increases with level, but is not solely dependent on it

  • Source Die
    Always a d20, regardless of level

  • Momentum Perk
    Gods begin every encounter with full Momentum