Creatures & Creature Tiers
Creature Source
All creatures have a personal Source pool, which scales by level just like players.
- Used to fuel actions, abilities, and spells
- Follows all the same rules for:
- Spending
- Replenishing
- Conversion
Creature Tiers
Creatures range in potency across seven tiers, parallel to item and character scaling:
Tier | Description |
---|---|
Common | Wildlife, humanoids, local threats |
Uncommon | Dangerous fauna, trained warriors, lesser elementals |
Rare | Magical creatures, predators |
Heroic | Arcane wielders, champions, greater elementals |
Legendary | Dragons, liches, world-renowned heroes |
Mythic | Archangels, demon princes, cosmic beasts |
Divine | Gods, titans, creators, destroyers |
Gods (Divine Creatures)
Gods are beyond Mythic — living fonts or conduits of cosmic power.
Key Traits:
-
Item Attunement
Usually attuned to a Mythic item (crafted, gifted, or claimed) -
Echelon
Occupy Echelon: DivineGain 3 Echelon categories simultaneously
-
Class Access
Occupy Class: GodMay choose abilities from any class
-
Level Range
1–100Power increases with level, but is not solely dependent on it
-
Source Die
Always a d20, regardless of level -
Momentum Perk
Gods begin every encounter with full Momentum