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Items and Magic

Magical Items​

Magical items store power—each has its own limit. They can then fuel abilities, techniques, and spells, acting as an expanded Source Pool.


Attunement​

To store source in an item, a character must attune to it.

Attunement Time​

  • Takes 1 day per SD Capacity of the item
  • For each day of attunement: access +1 SD capacity

Attunement Limit​

  • A character may be attuned to magical items with a combined SD capacity no greater than their base character Source
  • This is before item bonuses or temporary boosts

Capacity (Items)​

  • Your maximum source limit is increased by how much an item can hold
  • When you Replenish, you may now gain Source Dice up to your combined personal reservoir + item capacity

Using Item Source​

  • Item SD can fuel any ability, spell, or technique
  • Item SD is tracked as part of your pool.
  • Makes magical items valuable for:
    • Emergency surges
    • Prolonged encounters
    • Bypassing SD limits

Crafting Magical Items​

Crafting = investing Source, time, and materials to imbue power into an item.

Crafting Commitment​

  • Total SD committed = item’s final capacity
  • 1 SD = 1 day of crafting
  • Multiple crafters can share commitment
  • If one person completes it alone, they are fully attuned at creation

Materials & Magic​

  • Materials are chosen by the GM, based on item type and rarity
  • Above Common: requires a magical conduit to be imbued
  • Magic (rituals, workshops) may accelerate crafting time

Item Customization​

  • Items can be imbued with Cantrips/Spells/Techniques
  • Items (including weapons/armor) have 9 attribute slots
  • Must choose all attributes at crafting time
  • Each cantrip, spell, or technique uses a number of attribute slots equal to its Source Cost (minimum 1)
LimitAttribute Types
9Cantrips, Spells, Techniques

Item Activation​

  • Activating the cantrip, spell, or technique requires a Core Action or equivalent and an expenditure of Source or Movement equal to the Attribute.

  • If attuned with an item, you add your proficiency to checks made with the item, including Activation.

  • Items are activated using your choice of either Wisdom, Knowledge, or Influence.

Note: Common items do not require attunement.


Mythic Items​

Divine constructs, vastly powerful, change how Source scales.

Mythic Item Traits​

  • Source Pool: 20d20 or more committed during crafting.
  • Effect: Increases your base SD by your level

Limits & Requirements​

  • Only one Mythic item may be attuned at a time
  • Requires 10+ in Wisdom, Knowledge, or Influence

Mythic Loadout Example​

  • Level 17 character with a Mythic item
  • Base SD = 20 → becomes 37
  • Attuned item SD pool can total up to 37
  • If attuned to three Legendary items = 36 SD:
    • Total usable SD = 37 (char) + 36 (items) = 73

Item Rarity, Power​

RarityColloquialityFound WhereCapacity
CommonTypicalShops+0
UncommonSpecializedSpecialty shops+6
RareHeirloomVaults, elite trade+8
HeroicHistoricalHoards, sealed tombs+10
LegendaryChanged historyNational treasures+12
MythicDivineLost to time, divine realms= Level