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Items and Magic

Magical Items

Magical items store power—each has its own limit. They can then fuel abilities, techniques, and spells, acting as an expanded Source Pool.


Attunement

To store source in an item, a character must attune to it.

Attunement Time

  • Takes 1 day per SD Capacity of the item
  • For each day of attunement: access +1 SD capacity

Attunement Limit

  • A character may be attuned to magical items with a combined SD capacity no greater than their base character Source
  • This is before item bonuses or temporary boosts

Capacity (Items)

  • Your maximum source limit is increased by how much an item can hold
  • When you Replenish, you may now gain Source Dice up to your combined personal reservoir + item capacity

Using Item Source

  • Item SD can fuel any ability, spell, or technique
  • Item SD is tracked as part of your pool.
  • Makes magical items valuable for:
    • Emergency surges
    • Prolonged encounters
    • Bypassing SD limits

Crafting Magical Items

Crafting = investing Source, time, and materials to imbue power into an item.

Crafting Commitment

  • Total SD committed = item’s final capacity
  • 1 SD = 1 day of crafting
  • Multiple crafters can share commitment
  • If one person completes it alone, they are fully attuned at creation

Materials & Magic

  • Materials are chosen by the GM, based on item type and rarity
  • Above Common: requires a magical conduit to be imbued
  • Magic (rituals, workshops) may accelerate crafting time

Item Customization

  • Items can be imbued with Cantrips/Spells/Techniques
  • Items (including weapons/armor) have 9 attribute slots
  • Must choose all attributes at crafting time
  • Each cantrip, spell, or technique uses a number of attribute slots equal to its Source Cost (minimum 1)
LimitAttribute Types
9Cantrips, Spells, Techniques

Item Activation

  • Activating the cantrip, spell, or technique requires a Core Action or equivalent and an expenditure of Source or Movement equal to the Attribute.

  • If attuned with an item, you add your proficiency to checks made with the item, including Activation.

  • Items are activated using your choice of either Wisdom, Knowledge, or Influence.

Note: Common items do not require attunement.


Mythic Items

Divine constructs, vastly powerful, change how Source scales.

Mythic Item Traits

  • Source Pool: 20d20 or more committed during crafting.
  • Effect: Increases your base SD by your level

Limits & Requirements

  • Only one Mythic item may be attuned at a time
  • Requires 10+ in Wisdom, Knowledge, or Influence

Mythic Loadout Example

  • Level 17 character with a Mythic item
  • Base SD = 20 → becomes 37
  • Attuned item SD pool can total up to 37
  • If attuned to three Legendary items = 36 SD:
    • Total usable SD = 37 (char) + 36 (items) = 73

Item Rarity, Power

RarityColloquialityFound WhereCapacity
CommonTypicalShops+0
UncommonSpecializedSpecialty shops+6
RareHeirloomVaults, elite trade+8
HeroicHistoricalHoards, sealed tombs+10
LegendaryChanged historyNational treasures+12
MythicDivineLost to time, divine realms= Level