Renown
Renown measures your party’s reputation, notoriety, or heroic status in a particular region. It’s a localized advantage, regenerating daily while the party remains present and active.
Establishing Renown
When entering a community where your deeds matter (heroic, infamous, or disruptive), the GM assigns a Renown pool.
- Renown is used only for social encounters in that region.
- When spent, it grants proficiency to social checks (If not proficient, add proficiency. If proficient, add twice)
- Renown is specific to each region and regenerates daily while present.
Status and Typical Tokens
Status | Tokens | Example Deeds |
---|---|---|
Local Hero | 1–3 | Minor recognition (e.g., saving a villager) |
Regional Champion | 4–6 | Major accomplishments (e.g., saving a town) |
Legendary | 7–10+ | Reshaping a region (e.g., slaying a dragon) |
Spending Renown
Players can spend Renown tokens on social checks, but only when interacting with individuals or systems influenced by their reputation in that area. This includes:
- Social leverage (advantage on social checks)
- Favors or exemptions (free lodging, waiving fees, permission to bear arms, reduced spell or item costs)
- Commanding attention (gain an audience, inspire a crowd, sway a mob)
- Access to restricted services (private guild contracts, closed-door auctions, military aid)
Renown cannot be spent in combat—its power lies in narrative, social, and political leverage.
Regeneration and Decay
- Regeneration: The pool refreshes each dawn while the party remains in the region.
Decay:
- If the party leaves, Renown fades at a pace set by the GM (–1 token per week/month/year).
- Deeds may become exaggerated, forgotten, or even challenged.
To maintain or grow Renown, players must return and continue engaging with the community—helping, disrupting, or otherwise making themselves known.
Tarnished Renown
- If infamous, Renown still applies, but:
- Helpful actions may cost more tokens.
- NPCs may act out of fear, suspicion, or duress.
- In strict regions, Renown may work as Notoriety and attract negative attention.