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Warlock


The Fiend

Dark one’s blessing
Once per round, when the warlock deals damage to a creature, they gain temporary hit points equal to their spellcasting modifier.

Dark one’s luck
When the warlock makes an ability check they can expend 1 SD to add a d10 to the roll. They can do so after seeing the initial roll but before any of the roll's effects occur.

Fiendish Resilience
The warlock can choose one damage type when they finish a short or long rest. They gain resistance to that damage type until they choose a different one with this feature.

Hurl through hell
When the warlock hits a creature with an attack, they can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of the warlock’s next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it gains disadvantage on all checks until it finishes a short or long rest. Once this feature is used, the warlock’s Source must be fully replenished before using this feature again.