Choosing a Class: Core Features
Classes define your unique strengths. The following are adapted from D&D 5e, streamlined for Sundered play.
When multi-classing under level 20, players gain the core feature of a second class at level 10 in that class.
In Ascended play (beyond level 20), a character gains the core feature of any new class they take at level 20 in that class.
Barbarian: Frenzy
- Can’t die while raging. If reduced to 0 HP, spend 1 SD per round to stay up. Rage ends after encounter or when SD is empty.
Bard: Inspiration
- The bard has a pool of inspiration equal to their proficiency (and cannot exceed this maximum)
- This pool of inspiration recharges at the same rate as Source.
- Spend one inspiration to impose advantage or disadvantage on one check they can see or hear within 60ft, or
- Grant inspiration to a target within 60ft
- A target's granted inspiration cannot receive another until they have used their current inspiration.
Cleric: Supplement
- Using a Core Action/equivalent, Cleric can link their Source Pool to a number of targets equal to their proficiency, expanding their allies Source Pool.
Druid
- Knows a number of shapes to shift in/out equal to proficiency. Requires a Core Action/equivalent but no DC.
- Wildshape is not totem armor—if the druid dies in Wildshape, they die.
- Cast spells in Wildshape
Fighter: Surge
- On a successful melee, ranged, or spell attack hit, gain 10ft of movement.
Monk: Ki
- Gain 1 Ki for every even monk level (max 10).
- Spend Ki instead of SD on abilities (total spent per turn cannot exceed proficiency). Ki replenishes simultaneously with SD.
Paladin: Aura
- Emit an aura with a radius of 5ft per point of proficiency.
Allies within the aura:
-
Are immune to fear
-
Add paladin proficiency to Block and Parry absorption (in addition to their own)
-
Deal additional damage as smite on melee, ranged, or spell attacks originating within the aura
All bonuses are in addition to base proficiencies.
Ranger: Swift
- Base movement speed increased by 5ft per point of proficiency
Rogue: Surprise Attack
- Stealthed attacks or attacks on targets engaged with an ally lower DC by proficiency.
- Rogues have no movement penalty in stealth.
Sorcerer
- Gains special effects when spending SD to cast spells (see Metamagic).
Warlock: Invocations
- Gain Invocation list as talents options.
- Proficiency determines highest invocation level you can use (level capped by proficiency).
Wizard: Wizardoir
- Gains an extra SD every wizard level (max 20). May only be spent on spells. Replenishes as item Source.