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Level 1 Spells

  • Casting Cost: Core Action +1SD, 3SD, 10ft movement + 2SD, or 30ft movement
  • Range: Varies (default 50ft if not specified)
  • Base Damage: Spellcasting modifier + Proficiency + damage pool
  • Scaling (SD): Can allocate SD pools to increase damage, duration, number of targets, or special effect scaling (varies by spell)

Alarm

Target: Untargeted
Effect: Choose an area up to a 20-ft cube. Set parameters by which the caster is mentally alerted.
Range: 30ft
Duration: 8 hours
Scaling (SD): +1 SD = +10 ft to area


Animal Friendship

Target: Wisdom
Effect: Target beast regards the caster as a friend unless hostile.
Range: 30ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Bane

Target: Influence
Effect: Target adds the caster’s proficiency to difficulty checks.
Range: 60ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Bless

Target: Untargeted
Effect: Target adds the caster’s proficiency to their checks.
Range: 30ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Burning Hands

Target: Agility
Effect: Cone of flame deals base spell damage to all in range.
Range: 15ft cone
Duration: Instant
Scaling (SD): +1 SD = +damage, +range, +aoe


Charm Person

Target: Wisdom
Effect: Target regards the caster as friendly for duration. If the caster’s spellcasting score is higher than the target’s wisdom, they are unaware they were charmed when it ends.
Range: 30ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Color Spray

Target: Agility
Effect: Creatures in a 15-ft cone are blinded.
Range: 15ft cone
Duration: Concentration
Scaling (SD): +1 SD = +5ft cone


Command

Target: Wisdom
Effect: Target obeys a one-word command.
Range: 60ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target, +10ft range, +1 word


Comprehend Languages

Target: Untargeted
Effect: Understand any spoken or written language.
Range: Self
Duration: 10 minutes
Scaling (SD): +1 SD = +10 minutes


Create or Destroy Water

Target: Untargeted
Effect: Create or destroy up to 10 gallons of water.
Range: 30ft
Duration: Instant
Scaling (SD): +1 SD = +5 gallons or +10ft range


Cure Wounds

Target: Agility
Effect: Target regains hit points equal to the caster’s proficiency + modifier + SD.
Range: Touch
Duration: Instant
Scaling (SD): +1 SD = +healing, +1 target, +10ft range


Detect Evil and Good

Target: Untargeted
Effect: Detect aberrations, celestials, fey, fiends, undead, and elementals.
Range: 30ft
Duration: Concentration
Scaling (SD): +1 SD = +10ft range


Detect Magic

Target: Untargeted
Effect: Sense the presence of magic within 30ft.
Range: 30ft
Duration: Concentration
Scaling (SD): +1 SD = +10ft


Detect Poison and Disease

Target: Untargeted
Effect: Identify poison, disease, or infection within 30ft.
Range: 30ft
Duration: Concentration
Scaling (SD): +1 SD = +10ft


Disguise

Target: Untargeted
Effect: Alter the target’s appearance.
Range: Self
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Divine Favor

Target: Untargeted
Effect: Weapon attacks deal the caster’s proficiency in radiant damage.
Range: Self
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Expeditious Retreat

Target: Untargeted
Effect: Cost to move is halved (e.g., spend 5ft to move 10ft).
Range: Self
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Faerie Fire

Target: Agility
Effect: Outlines creatures in light, granting the caster’s proficiency to checks made against them.
Range: 20ft cube within 60ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target


False Life

Target: Untargeted
Effect: Gain temporary hit points equal to the caster’s proficiency + SD.
Range: Self
Duration: Concentration
Scaling (SD): +1 SD = +targets, +range, +temp HP


Feather Fall

Target: Untargeted
Effect: Falling creatures descend slowly and take no damage.
Range: 60ft
Duration: Concentration
Scaling (SD): +1 SD = +1 target, +10ft range


Floating Disk

Target: 30 minus spellcasting ability
Effect: Creates a floating platform that follows the caster, holds up to 150 lbs.
Range: 5ft radius disk, 20ft follow distance
Duration: Concentration
Scaling (SD): +1 SD = +50 lbs capacity, +5ft disk


Fog Cloud

Target: Untargeted
Effect: Creates heavily obscured area in 20ft radius.
Range: 120ft
Duration: Concentration
Scaling (SD): +1 SD = +10ft radius


Jump

Target: Strength
Effect: Target’s jump distance increases by the caster’s proficiency + spellcasting modifier + 5ft per SD.
Duration: Concentration
Scaling (SD): +1 SD = +1 additional targets, or +5ft jump distance


Longstrider

Target: Untargeted
Effect: Target’s movement speed increases by 10ft.
Duration: Concentration
Scaling (SD): +1 SD = +10ft movement speed or +1 additional target


Mage Armor

Target: Untargeted
Effect: Gain a mana shield pool equal to the SD spent. You can roll to reduce incoming magical damage
Duration: until SD is spent or replaced.
Scaling (SD): +1 SD = +1 shield pool or +1 additional target


Magic Missile

Target: Agility
Effect: Target is hit by a number of missiles equal to proficiency, each dealing base spell damage
Range: 120ft
Scaling (SD): +1 SD = +1 dart, +damage to all darts, +10ft range, or +additional targets


Protection from Evil and Good

Target: Untargeted
Effect: Target has advantage vs specific creature types; cannot be charmed, frightened, or possessed.
Duration: Concentration
Scaling (SD): +1 SD = +1 target


Purify Food and Drink

Target: Untargeted
Effect: Cleanse food and drink of poison or disease.
Duration: Instant
Scaling (SD): +1 SD = +10ft radius


Sanctuary

Target: Wisdom (by attackers)
Effect: Establishes a 10ft cubed sanctuary. Target cannot be attacked unless attacker spends 1 SD to pass a check against the caster’s roll.
Duration: Concentration
Scaling (SD): +1 SD = +10ft range, or +larger cube


Shield

Target: Untargeted
Casting Reaction: Triggered by incoming attack
Effect: Prevents damage on a target within 60ft. Target absorbs incoming damage equal to caster’s proficiency + spell modifier + SD.
Duration: Concentration
Scaling (SD): +1 SD = +absorption, +additional targets


Thunderwave

Target: Strength
Effect: 15ft cube of thunder pushes creatures and deals base spell damage.
Scaling (SD): +1 SD = +5ft cube, +push distance, or +damage