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Level 4 Spells

  • Casting Cost: Core Action +4SD, 6SD, 20ft movement + 4SD, or 60ft movement
  • Range: Varies (default 50ft if not specified)
  • Base Damage: Spellcasting modifier + Proficiency + damage pool
  • Scaling (SD): Can allocate SD pools to increase damage, duration, number of targets, or special effect scaling (varies by spell).

Arcane Eye

Target: Untargeted
Effect: Create a magical eye (humanoid size) that you can see through, moving it up to 50ft per round.
Range: 50ft
Duration: concentration
Scaling (SD): +1 SD = +50ft movement per round


Banishment

Target: Charisma
Effect: Banishes a creature to another plane. If it is native to a different plane, it does not return unless the caster loses concentration.
Range: 50ft
Duration: concentration
Scaling (SD): +1 SD = +1 target


Blight

Target: Constitution
Effect: Necrotic energy withers a creature or plant, dealing base spell damage. Double damage to plant creatures or magical plants.
Range: 50ft
Scaling (SD): +1 SD = +damage, +10ft range


Black Tentacles

Target: Agility
Effect: Writhing black tentacles fill a 20ft square, grappling and dealing base spell damage to creatures inside. Creatures are restrained until they succeed on an agility or strength check to break free.
Range: 50ft
Duration: concentration
Scaling (SD): +1 SD = +10ft square, +damage


Compulsion

Target: Wisdom
Effect: Affected creatures must use all movement to move in a direction of your choosing (not into danger).
Range: 30ft
Duration: concentration
Scaling (SD): +1 SD = +targets, +10ft range


Confusion

Target: Wisdom
Effect: Targeted creatures behave unpredictably each round. Roll a d4 to determine their action: melee attack on random target, wander N/E/S/W aimlessly, be incapacitated, act normally.
Range: 50ft (10ft radius)
Duration: concentration
Scaling (SD): +1 SD = +10ft radius, +10ft range


Control Water

Target: Untargeted
Effect: Manipulate a large body of water to flood, part, redirect, or whirlpool.
Range: 300ft
Duration: concentration
Scaling (SD): +1 SD = +10ft area of effect


Death Ward

Target: Untargeted
Effect: The next time the target would be reduced to 0 HP, it instead drops to 1 HP and the effect ends.
Range: Touch
Duration: concentration
Scaling (SD): +1 SD = +1 target


Dimension Door

Target: Untargeted
Effect: Teleport yourself and one willing creature to a location within range.
Range: 500ft
Scaling (SD): +1 SD = +125ft range, +1 target


Divination

Target: Knowledge (stressed)
Effect: Ask a divine force a question about a specific goal or event. The GM gives a truthful response.
Range: Self
Scaling (SD): +1 SD = broader clarity or insight


Dominate Beast

Target: Wisdom
Effect: Control a beast's actions for duration. It acts on your command.
Range: 50ft
Duration: concentration
Scaling (SD): +1 SD = +10ft range, +1 beast


Fabricate

Target: Untargeted
Effect: Instantly create an object (not creature) from raw materials. Size and complexity determined by SD spent.
Complexity approximation: 1SD = Bed, 9SD = to a vehicle.
Size scaled by proficiency and available materials: +2 = Bed, +9 = 2 Story House
Range: Touch
Scaling (SD): +1 SD = +object complexity, +size, +10ft cast range


Fire Shield

Target: Untargeted
Effect: Surround yourself with a protective aura of flame or frost. When struck in melee, attackers take base spell damage.
Range: Self
Duration: concentration
Scaling (SD): +1 SD = +damage, +resistance type


Freedom of Movement

Target: Untargeted
Effect: Target ignores difficult terrain and magical movement restrictions
Range: Touch
Duration: 1 hour
Scaling (SD): +1 SD = +1 target or +1 hour


Greater Invisibility

Target: Untargeted
Effect: Render a creature invisible until it attacks or casts a spell
Range: Touch
Duration: until dispelled
Scaling (SD): +1 SD = +1 target, +10ft casting range


Hallucinatory Terrain

Target: Untargeted
Effect: Change the appearance of natural terrain in a 150ft cube
Range: 300ft
Duration: concentration
Scaling (SD): +1 SD = +duration or +illusion complexity


Ice Storm

Target: Agility
Effect: 20ft radius storm deals bludgeoning and cold damage and makes terrain difficult
Range: 300ft
Duration: concentration
Scaling (SD): +1 SD = +damage, +radius, +duration


Locate Creature

Target: Untargeted
Effect: Sense the direction of a specific creature within 1000ft
Range: Self
Duration: concentration
Scaling (SD): +1 SD = +range, +duration, +1 target


Phantasmal Killer

Target: Wisdom
Effect: Target sees an illusion of its worst fear and takes psychic damage each round
Range: 120ft
Duration: concentration
Scaling (SD): +1 SD = +damage


Private Sanctum

Target: Untargeted
Effect: Creates a secure 50ft cube area that blocks divination, teleportation, and sound from entering or leaving
Range: 50ft
Duration: Permanent
Scaling (SD): +1 SD = +10ft cube, +duration


Polymorph

Target: Wisdom
Effect: Transform a creature into another beast (CR equal or less than target’s level)
Range: 50ft
Duration: permanent
Scaling (SD): +1 SD = +target, +10ft range


Resilient Sphere

Target: Constitution
Effect: Encloses a creature in a shimmering sphere, rendering them immune to damage but unable to act
Range: 50ft
Duration: concentration
Scaling (SD): +1 SD = +targets, +range


Secret Chest

Target: Untargeted
Effect: Banish a magical chest and its contents to a demiplane. You may summon or dismiss it with a Core Action. Size determined by proficiency (see familiar, pet, and summons size table)
Range: Touch
Duration: permanent
Scaling (SD): +1 SD = +chest capacity


Stone Shape

Target: Untargeted
Effect: Shape a volume of stone into a desired form (door, wall, etc.) based on caster’s Knowledge roll
Range: Touch
Scaling (SD): +1 SD = +size, +precision, +reach


Stoneskin

Target: Untargeted
Effect: Target gains resistance to nonmagical physical damage
Range: Touch
Duration: concentration
Scaling (SD): +1 SD = +1 target


Wall of Fire

Target: Agility
Effect: Create a wall of flame dealing fire damage to creatures within 10ft
Range: 50ft
Duration: concentration
Scaling (SD): +1 SD = +length, +damage, +10ft casting range