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Class Talents and Fighting Styles

  • Start with 2 talents at level 1.
  • Gain more talents equal to your proficiency each time proficiency increases.
  • May reassign 2 talents each time proficiency increases (or every 5 levels after level 20)

Fighting Styles

Fighting Styles do not count against class talents for classes that get them natively. Any class may pick a Fighting Style instead of a class talent. You cannot take the same Fighting Style more than once.

Options:

  • Ranged: Increase ranged weapon range by 10ft per proficiency.
  • Defense: While wearing armor, decrease damage by proficiency an extra time.
  • Dueling: One-handed weapon + empty offhand—add damage equal to SD spent on attack.
  • Great Weapon Fighting: When rolling 1 or 2 on a damage die for a two-handed melee weapon, reroll (must use new roll). Weapon must be two-handed or versatile.
  • Protection: If a creature within 5ft is attacked, you can block for them.
  • Two-Weapon Fighting: When using two weapons, may use Sleight of Hand vs. Agility for your second attack; on success, disarm or make the target drop an item.